Story

Cog Kleinschmidt works happily as an artisan within the stronghold of the world’s leading empire, Mercia Fortress. He finds his life taking a screeching turn upon the arrival of a diplomat from the enemy Kingdom of Arcadia, who needs something from Cog - whether he agrees or not!

Cog soon finds himself trapped in the faraway Kingdom of Arcadia - an aristocratic haven with rich history and even richer tastes. However, Arcadia heaves with creepy undertones and conspiracies, but the citizens seem willfully ignorant of the bizarre events going on under their noses. Cog finds himself getting pulled further into Arcadia’s paranormal side, and decides the only way out is to solve the kingdom’s mysteries himself - with any help he can get from Arcadia’s stepford-like residents!

 

   

"Do Not Falter."

Ruler: Emperor Theodoric Dareaurum Eberhart VIII
Founded: Unknown

The Empire of Mercia is the dominant power of the world. It has a long history of warfare, much of which has resulted in their favor. However, they have been unable to bring Arcadia under the watchful eye of their empire, resulting in a great deal of tension between the two nations. 

Mercia has rather ruthless methods of dealing with the few stray individuals who use magic - executions, assassinations - although with a sudden surge of magic-wielding terrorists, Mercia struggles with how to proceed. Just where are they coming from all of a sudden?

Mercian citizens pride themselves for their hard-working, homey lifestyles, and their steadfast attitudes. They are simple people who find comfort in friends, family, and food cooked with lots of love. Mercians are always ready to lend a helping hand to their fellow citizens, and work hard to make life rich and comfortable for everyone in the empire. However, at the first spark of danger, Mercia shows no mercy.

"Whatever it Takes."

Ruler: Queen Adelle de Arcadius VI
Founded: Unknown (oldest known civilization)

Arcadia is the second largest power in the world, ruled by aristocrats and their beloved queen. When Mercia first attempted to occupy the kingdom, they were driven back by the world’s first airship, developed by Arcadia. A treaty of peace was formed to avoid further conflict. 

Unlike Mercians who find comfort in simplicity, Arcadians take pride in their wealth, rich history, and a love of finer things in life. Many people around the world with an interest in theater, art, and architecture will find themselves gravitating toward Arcadia. However, due to Arcadians valuing blood and birthright above all, the divide between the rich and the poor in Arcadia is a large and unchanging one. As a result, a community of “peasants” has formed beneath the city, banded together and maintained by the mysterious Ringleader. 

As rich as their blood may be, it seems to be filling the streets as Arcadian aristocrats are routinely being found dead. With both a serial killer AND the Empire of Mercia breathing down their necks, Arcadia finds itself at a loss.

 

To exist in this world, all things follow the world's fundamental laws.

The laws of nature. The laws of science. The laws of physics. The laws of time. 

Laws that work together to preserve order, and peace.

Long ago, humanity received a sin from the heavens - a power to break these laws. 


People believe that through the practice of magic, those who use it forego their humanity. Willfully indulging in an art that chips away at your mind and soul for personal gain, ultimately to render you a deadly threat to the rest of humanity, is the very essence of inhumane.

Believed to be through genetics, some humans inherit the ability to use magic from an unknown source. It is a well documented fact that those who exercise magic begin to act erratically, as the strain of a human using such a force slowly turns the user sick and mad with stress. Magic eats away at the user's sanity, sometimes without even exercising it. As long as it is present in a person, magic will steadily deteriorate their entire being until they are nothing more than a mindless, destructive time-bomb. 

Mercia takes the role of purging the world of magic users, for the safety of all. For centuries, magic has been rare, and Mercia’s global conquest has been extremely successful. However, over the past seven years, there have been rumors and sightings of this power resurfacing at a worrying rate in the form of terrorists commiting crimes in the name of Arcadia - and Mercia is unsure of how to proceed.  

The Five: A revered council that serves directly beneath a nation’s leader, and are also considered leaders themselves. They are handpicked by their leader for their extraordinary skills in both combat and intelligence. 
The identity of Mercia’s Five is kept secret from everyone but the emperor, and those who work directly beneath each member. More recently, Arcadia’s Five have revealed their identities as a sign of good will to both their people and the people of Mercia.
Each member of The Five usually oversees an important division, such as; Foreign Affairs, Weapons Development, Public Security, Military, ect. 

Known members of Mercia's Five:
Esther Victoire (Ambassador/Royal Advisor) 
Lyra O'hara (Admiral/Head of Airship Development) 
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Known members of Arcadia's Five: 
Alexander de Leveque (Ambassador/Royal Advisor)
Leonardo van Ostrand (Admiral)
Kasper Hawkins (Head of Police)
Cecelia Boucher (Head of Weapons Development)
Osbert Altair (Head of Airship Development)

The Catacombs: Refers to both the place and the society that lives there. The Catacombs are a series of large chambers and pathways beneath the city of Arcadia, where those with no place to go retreat. They are ruled by The Ringleader, who rubs shoulders with the aristocrats above to get work for his people, helping them to get back to the surface. 

Airships: Great flying machines first developed by Arcadia, in order to counter Mercia’s attempts to overtake them. They are the reason Arcadia has been the only nation to ever parlay with Mercia and form a peace treaty.
Osbert Altair, a member of Arcadia’s Five, is the world’s leading airship engineer. While Mercia has been able to craft their own airships, Osberts designs are ultimately superior. 

Khonsur: A desert nation with absolutely no interest in the conflict between Arcadia and Mercia. However, due to their advancement in the medical field, both Arcadia and Mercia try to keep on good terms with them. Khonsur is ruled by the Prophet Iakhet.

Hybrids: Named as such by humans, hybrids are feline-featured humanoids (although small subsets of hybrids exist, such as insects). They are almost indistinguishable from humans, aside from their larger size - although in extremely rare cases, hybrids are born with features such as tails, antennae, etc.
Many of them hail from Khonsur, though they have a growing presence in Arcadia. After hundreds of years of crossbreeding with humans, they have found it incredibly easy to blend in with human culture, and with their superior strength, most humans are happy to have them. 
According to a census from each nation, there are only 30 Hybrids left.

Lilith and Eve: Only being brought up when discussing the creation of the world, the tale of Lilith and Eve is one that many people tend not to bother with in the current day and age. It is said that after creating the world, Lilith cursed humans with the power to use magic to wage a war against her sister, Eve. Because magic was not meant for humans to wield, those who Lilith cursed became mad and sick with stress. They slowly lost their minds, causing catastrophic magical destruction beyond their control, and ultimately had their bodies destroyed by the magic within them - usually taking out many innocents around them in the process. Eve punished Lilith by tearing her into pieces as she attempted to escape into a rift. Eve was forced to give her life to close the rift, as the magic that spilled forth was tearing the world apart.

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